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Foundations of Game Engine Development, Volume 1: Mathematics
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Foundations of Game Engine Development covers all the mathematics that engineers working with games and simulations need to know, highlighting the places where traditional arithmetic with vectors, matrices, quaternions, etc., isn't quite correct.
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Detaily produktu
- Covers mathematics needed for game and virtual simulation development
- Introduces Grassmann algebra and geometric algebra for deeper understanding
- Includes exercises for practice and application of concepts
- Discusses vectors, matrices, transforms, geometry, and advanced algebra
- Touches on quaternion rotations, triangle meshes, normal vectors, lines, planes, Plücker coordinates, and projective geometry
- Explores topics like Grassmann algebra, projective geometry, matrix inverses, and geometric algebra
| Publisher | Terathon Software LLC |
| Publication date | September 11, 2016 |
| Edition | 1st |
| Language | English |
| Print length | 200 pages |
| ISBN-10 | 0985811749 |
| ISBN-13 | 978-0985811747 |
| Item Weight | 14.9 ounces (422.42 grams) |
| Dimensions | 7.5 x 0.47 x 9.25 inches (19.1 x 1.2 x 23.5 cm) |
| Book 1 of 2 | Foundations of Game Engine Development |
Who Should Buy?
-
Aspiring Game Developers
Ideal for beginners looking to understand mathematical concepts essential for game engine creation and design.
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Computer Science Students
Great resource for students seeking a practical application of mathematics in programming and software development.
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Mathematics Enthusiasts
Valuable for those interested in how mathematical theories apply to real-time graphics and game physics.
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Casual Gamers
Not suitable for those looking for entertainment rather than educational content on game development.
OPIS PRODUKTU
Foundations of Game Engine Development, Volume 1: Mathematics
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Software Development Editorial Review
Foundations of Game Engine Development, Volume 1: Mathematics is an essential read for aspiring game developers and those interested in 3D math. With a publication date of September 11, 2016, this well-structured book spans 200 pages and dives deep into linear and geometric algebra, making complex concepts more accessible through relatable examples. Readers appreciate its effective teaching methods, likening it to a Lego set for understanding intricate math principles in game development. While some exercises may reference concepts not yet covered, the overall clarity and depth of insights contribute positively, enhancing knowledge crucial for professional growth in the field. Furthermore, the author, Lengyel, is highly regarded in game development circles, adding to the book's credibility and appeal.
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Pros
- Strong foundational knowledge in linear algebra
- Educational for multiple skill levels
- Clear examples for complex concepts
- Unique focus on geometric algebra
- Well-structured and easy to read
Zápory
- Some exercises refer to concepts not yet introduced
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Funkcie a výhody
- Covers the mathematics needed for engineers working on games and simulations
- Introduces Grassmann algebra and geometric algebra to provide a much deeper understanding of the subject matter
- Includes Exercises and covers topics such as Vector and Matrices, Transforms, Geometry, and Advanced Algebra
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