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Commodore 64 Game Programming in C: A guide to professional action game development
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Master the legendary Commodore 64 hardware with the power and clarity of the C language.
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- Master the legendary Commodore 64 hardware with the power and clarity of the C language.Have you always dreamed of programming a game for the C64 but found Assembly to be an intimidating barrier? Commodore 64 Game Programming in C is the definitive guide that bridges the gap between modern software engineering and 1980s 8-bit architecture.Stefano Coppi, an electronic engineer and author of Amiga Assembly Game Programming, leads you through a rigorous yet accessible technical journey. You will learn to design a professional-quality Shoot 'em Up (inspired by classics like R-Type) using the Oscar64 compiler, leveraging the advantages of C without sacrificing bare-metal performance.What you will master in this book:Advanced Graphical Architecture: Hardware Sprite management, fluid animations, and Sprite Multiplexing techniques to display more than 8 objects simultaneously.Worlds in Motion: Implementation of fine scrolling, Tilemap management, and Custom Charset creation for breathtaking backgrounds.VIC-II Mastery: Expert use of Raster IRQs to handle screen splits, vertical scrolling, and the legendary parallax scrolling.Logic and Collisions: Developing Enemy AI and collision systems optimized for fast-paced action.Sound Engineering: Seamless integration of music and sound effects by harnessing the full potential of the SID chip.Why choose this manual:Modern Approach: Written for programmers who want to use current tools (C language, VS Code, Oscar64) on vintage hardware.Focus on Quality: This is not a simple tutorial, but an engineering manual for creating games that look and feel like commercial-grade productions.Practical and Comprehensive: Includes ready-to-use code examples and the logical explanation behind every hardware register.Prerequisites: A solid understanding of C programming is required. This book does not teach the C language itself, but rather how to use C to dominate the Commodore 64.Stop playing the classics and start writing them.
| Publisher | Independently published |
| Publication date | May 12, 2026 |
| Language | English |
| Print length | 269 pages |
| ISBN-13 | 979-8196665851 |
| Item Weight | 1.72 pounds (780 grams) |
| Dimensions | 8.5 x 0.64 x 11 inches (21.6 x 1.6 x 27.9 cm) |
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Commodore 64 Game Programming in C: A guide to professional action game development
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Features & Benefits
- Learn to program professional-quality games for the C64 using C language.
- Gain insights into advanced graphical architecture and sprite management.
- Implement fine scrolling and tilemap management for engaging visuals.
- Master VIC-II techniques for screen splits and parallax scrolling.
- Develop enemy AI and optimized collision systems for dynamic gameplay.
- Harness the SID chip's potential for high-quality sound and music integration.
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