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Mathematics for 3D Game Programming and Computer Graphics, Third Edition
Item #: 14736151

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

Item #: 14736151
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Product Details

Get the Third Edition of Mathematics for 3D Game Programming and Computer Graphics at Ubuy Slovakia. Written by Eric Lengyel, a veteran in the game development industry.
Publisher Cengage Learning PTR
Publication date June 2, 2011
Edition 3rd
Language English
Print length 624 pages
ISBN-10 1435458869
ISBN-13 978-1435458864
Item Weight 4.1 pounds (1.86 kg)
Dimensions 7 x 1.5 x 9 inches (17.8 x 3.8 x 22.9 cm)

Product Description

Mathematics for 3D Game Programming and Computer Graphics, Third Edition

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Game Programming Editorial Review

This book is a highly technical and conceptual reference book that covers mathematical formulas and concepts for 3D Game Programming and Graphics Programming. It is not a hands-on approach to learning with no exercises or examples to put the concepts into practice. It assumes the reader has a working knowledge of 3D Graphics Programming and OpenGL Shader Language (GLSL). Customers who learn by doing may find this challenging, though it's great for those who need a reference. One customer took off a star because the book wasn't what they were looking for and they had to buy it to find out. Another customer found it to be the best resource but also challenging enough to take them years to digest. One customer received a used book that was scratchy.

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Pros

  • Highly technical and in-depth reference book
  • Covers a wide range of mathematical formulas and concepts for 3D Game Programming and Graphics Programming

Cons

  • Not a hands-on approach to learning

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